Developing Graphics Frameworks with Python and OpenGL

Lee Stemkoski, Michael Pascale

Informasi Dasar

22 kali
25.21.160
005.262
Buku - Elektronik (E-Book)
Tel-U Gedung Manterawu Lantai 5 : Rak 2
Tel-U Purwokerto : Rak 2

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Subjek

PROGRAMMING
ART, COMPUTER SCIENCE, PYTHON

Katalog

Developing Graphics Frameworks with Python and OpenGL
9781003181378
344p
Indonesia

Sirkulasi

Rp. 0
Rp. 1.000
Tidak

Pengarang

Lee Stemkoski, Michael Pascale
Perorangan
 
 

Penerbit

Taylor & Francis
Boca Raton
2021

Koleksi

Kompetensi

 

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