Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Adam Marrs, Peter Shirley, Ingo Wald

Informasi Dasar

82 kali
23.21.616
006.6
Buku - Elektronik (E-Book)
Tel-U Gedung Manterawu Lantai 5 : Rak 4
Tel-U Purwokerto : Rak 3

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Subjek

COMPUTER GRAPHICS
 

Katalog

Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
978-1-4842-7185-8
858p.: pdf file.; `28 MB
English

Sirkulasi

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Pengarang

Adam Marrs, Peter Shirley, Ingo Wald
Perorangan
 
 

Penerbit

Springer Cham
New York
2021

Koleksi

Kompetensi

 

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