Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications

Gauthier Lafruit, Mehrdad Teratani

Informasi Dasar

65 kali
22.21.514
006.8
Buku - Elektronik (E-Book)
Tel-U Gedung Manterawu Lantai 5 : Rak 5
Tel-U Purwokerto : Rak 3

Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation).

This book is addressed to video experts who want to understand the basics of 3D representations and multi-camera video processing to target new immersive media applications. Unlike single camera video coding, future VR technologies address new challenges that arise beyond compression-only, including the pre- and post-processing (depth acquisition and 3D rendering). This book is inspired by the MPEG-I (immersive media) and JPEG-PLENO (plenoptic media) standardization activities, and offers a glimpse of their underlying technologies.

Subjek

VIRTUAL REALITY
 

Katalog

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications
978-1-78561-579-5
390p.; pdf file.; 42 MB
English

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Gauthier Lafruit, Mehrdad Teratani
Perorangan
 
 

Penerbit

The Institution of Engineering and Technology
London
2021

Koleksi

Kompetensi

  • VTI2M2 - DASAR KOMUNIKASI MULTIMEDIA
  • VEI1D3 - DESAIN DAN TEKNOLOGI MULTIMEDIA
  • DDI2J3 - FOTOGRAFI MULTIMEDIA
  • DVI2H3 - KOMPUTER MULTIMEDIA
  • DEI3C3 - KOMPUTER MULTIMEDIA LANJUT
  • KII3B3 - MULTIMEDIA INTERAKTIF
  • VII3C3 - MULTIMEDIA TERAPAN
  • VEI2J4 - PEMROGRAMAN MULTIMEDIA INTERAKTIF
  • VEI3C3 - PEMROGRAMAN PERANGKAT BERGERAK MULTIMEDIA
  • TTI4V3 - PENGOLAHAN SINYAL MULTIMEDIA
  • VEI3E3 - PENGUJIAN APLIKASI MULTIMEDIA
  • VEI4D2 - PROJECT MULTIMEDIA 3
  • VEI2F2 - PROYEK MULTIMEDIA 1
  • VEI3F2 - PROYEK MULTIMEDIA 2
  • VEI2L3 - REKAYASA PERANGKAT LUNAK MULTIMEDIA
  • TKI4H3 - SISTEM MULTIMEDIA
  • CTI2B3 - SISTEM MULTIMEDIA
  • CII6G3 - STANDAR & SISTEM MULTIMEDIA
  • CII6G3 - STANDAR & SISTEM MULTIMEDIA
  • DDI3B4 - STUDIO MULTIMEDIA 3 (MULTIMEDIA COMMERCIAL)
  • DDI3L4 - STUDIO MULTIMEDIA 4 (MULTIMEDIA DESIGN AND PRODUCTION)
  • DDI4C4 - STUDIO MULTIMEDIA 5 (PRA TA)
  • CII7I3 - TOPIK KHUSUS DALAM APLIKASI MULTIMEDIA , KONTEN & KOMUNIKASI
  • CII7I3 - TOPIK KHUSUS DALAM APLIKASI MULTIMEDIA , KONTEN & KOMUNIKASI
  • DDI4E3 - VIRTUAL DESAIN
  • VEI3I3 - VIRTUAL REALITY

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