UX Research Methods For Media And Communication Studies (An Introduction To Contemporary Qualitative Methods)

Angela M. Cirucci, Urszula M. Pruchniewska

Informasi Dasar

22.21.174
001.42
Buku - Elektronik (E-Book)
1

A comprehensive guide to qualitative research methods in user experience (UX), the interaction between humans and digital products, designed for media and communication students.

Angela M. Cirucci and Urszula M. Pruchniewska provide an accessible introduction to the field (including the history of UX and common UX design terminology). Readers are taken through the entire research design process, with an outline for preparing a study (including a planning template), a discussion of recruitment techniques, an exploration of ethics considerations, and a detailed breakdown of 12 essential UX research methods. The 12 methods covered include emotional journeys, screenshot diaries, walkthroughs, contextual inquiry, card sorting, and usability testing, with the chapter for each method including a step-by-step breakdown, discussions of in-person versus virtual procedures, and a "What You Need" section. Throughout the book, useful parallels are drawn between traditional academic research methods and UX methods, and special attention is paid to diversity and inclusivity.

This is an essential text for media and communications students wishing to become familiar with UX research methods, a rapidly growing field that will open numerous exciting career paths for graduates.

Subjek

RESEARCH METHODS
 

Katalog

UX Research Methods For Media And Communication Studies (An Introduction To Contemporary Qualitative Methods)
978-1492087830
203p.: pdf file.; 8 MB
English

Sirkulasi

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Pengarang

Angela M. Cirucci, Urszula M. Pruchniewska
Perorangan
 
 

Penerbit

Routledge
New York
2022

Koleksi

Kompetensi

  • VSI1K3 - IMPLEMENTASI USER EXPERIENCE DESIGN
  • VAI1F3 - DESAIN ANTAR MUKA PENGGUNA
  • VEI2I4 - DESAIN ANTARMUKA & PENGALAMAN PENGGUNA
  • ISI2E2 - DESAIN PENGALAMAN PENGGUNA
  • VSI2A4 - IMPLEMENTASI DESAIN ANTARMUKA PENGGUNA
  • CII7C3 - PEMBELAJARAN ADAPTIF & PEMODELAN PENGGUNA
  • CII7C3 - PEMBELAJARAN ADAPTIF & PEMODELAN PENGGUNA
  • CTI4U3 - PENGALAMAN PENGGUNA
  • CRI3C3 - PENGALAMAN PENGGUNA
  • CMI6E3 - SEKURITAS DAN PRIVASI UNTUK PENGGUNA TEKNOLOGI INFORMASI
  • ISI2E2 - Desain Pengalaman Pengguna
  • CTJ4U3 - Pengalaman Pengguna
  • VD22F3 - UI/UX

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