Transactions on Edutainment XVI

Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang

Informasi Dasar

9 kali
21.21.3446
004
Buku - Elektronik (E-Book)
1

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Subjek

COMPUTER SCIENCE
 

Katalog

Transactions on Edutainment XVI
978-3-662-61510-2
294p.: pdf file.; 46 MB
Inggris

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Pengarang

Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Perorangan
 
 

Penerbit

Springer
Switzerland
2020

Koleksi

Kompetensi

 

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