Visual Computing for Cultural Heritage

Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis

Informasi Dasar

16 kali
21.21.3430
005.437
Buku - Elektronik (E-Book)
3

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.

Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling.

Subjek

Computer simulation
 

Katalog

Visual Computing for Cultural Heritage
978-3-030-37191-3
440p.: pdf file.; 14 MB
Inggris

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
Perorangan
 
 

Penerbit

Springer
Switzerland
2020

Koleksi

Kompetensi

 

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