This book also covers the Arnold renderer. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance
your modeling, texturing, lighting, and rendering skills. Each unit builds on the
knowledge gained in the previous unit, showing you all the essentials of 3ds
Max 2021. As you go from hands-on exercise to hands-on exercise, you’ll
develop a strong arsenal of skills that combined will form a complete end to end
process to create high quality renders using 3ds Max 2021.
This book shares tips, tricks, notes, and cautions throughout, which will help you
become a better 3ds Max artist and you will be able to speed up your workflow.
This book is aimed to be a solid teaching resource for learning 3ds Max. It
avoids any jargon and explains concepts and techniques in an easy-to-understand
manner