The Digital Role-Playing Game and Technical Communication: A History of Bethesda, BioWare, and CD Projekt Red

Daniel Reardon, David Wright

Informasi Dasar

56 kali
21.21.1988
302.2
Buku - Elektronik (E-Book)
Tel-U Gedung Manterawu Lantai 5 : Rak 6b
Tel-U Gedung Manterawu Lantai 5 : Rak 7a
Tel-U Purwokerto : Rak 4

This text is a thoroughly accomplished contribution to scholarly considerations of video games. Dan and David’s arguments can be used to consider and reconsider scholarship on games and gaming, and they can also be used as models for future work. This book has exceptional relevance, for example, for what at this writing looks like an approaching stormfront on the discipline’s horizon: namely, the question of how the history of gaming might be aligned with productive considerations of identity and its significance to the player’s acts of play. This question is poised to shape the discipline for the foreseeable future, and Dan and David’s arguments indicate how scholars might move into and navigate this new and uncertain space.

The authors’ affection for and expertise with role-playing games is evident throughout this book. If you are familiar with such games, you already know how relevant so-called Dungeon Masters are for players. In the hands of an expert Dungeon Master, new players as well as experienced veterans can find equal enjoyment in a quest. Your authors have written a book that is as inviting for those who are new to the field of Game Studies as it is for students and scholars who have been working in this area for quite some time. This fact should be noted, underlined, and maybe circled twice. This is because, at the time of this writing, Game Studies is a field that has been pushing relentlessly against its own horizons for several decades. The work has been significant, and often illuminating, but it has also been designed primarily for experts by experts. Dan and David are part of a larger movement of experts speaking to everyone. This alone is noteworthy; but the fact that they are doing so while participating in a larger project of historicizing video games makes this book all the more relevant to our time and, one assumes, the future.

Subjek

COMMUNICATION SCIENCE
 

Katalog

The Digital Role-Playing Game and Technical Communication: A History of Bethesda, BioWare, and CD Projekt Red
978-1-5013-5255-3
485p.; pdf file.; 7 MB
Inggris

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Pengarang

Daniel Reardon, David Wright
Perorangan
 
 

Penerbit

Bloomsbury Publishing
New York
2021

Koleksi

Kompetensi

  • KDI1E2 - KOMUNIKASI DIGITAL
  • KDI1A3 - PENGANTAR ILMU KOMUNIKASI

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