Artificial Intelligence and Games

Georgios N. Yannakakis, Julian Togelius

Informasi Dasar

21.21.1704
006.3
Buku - Elektronik (E-Book)
4

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, generate content for games, and model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides, and reading.

Subjek

ARTIFICIAL INTELLIGENCE
 

Katalog

Artificial Intelligence and Games
978-3-319-63519-4
350p.: pdf file.; 18 MB
English

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Georgios N. Yannakakis, Julian Togelius
Perorangan
 
 

Penerbit

Springer International Publishing
New York
2018

Koleksi

Kompetensi

 

Download / Flippingbook

 

Ulasan

Belum ada ulasan yang diberikan
anda harus sign-in untuk memberikan ulasan ke katalog ini