The goal of this book is to shed some light on the black art of animation programming and make the topic approachable for everyone. This book takes a "theory to implementation" approach, where you will learn the theory
of each topic discussed first. Once you understand the theory, you will implement it to get hands-on experience.
This book makes it a point to focus on the concepts and implementation details of
animation programming, not the language or graphics API being used. By focusing
on these fundamental concepts, you will be able to implement an animation system
regardless of language or graphics API.