Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

Gabor Szauer

Informasi Dasar

20.21.1458
005.019
Buku - Elektronik (E-Book)
2

The goal of this book is to shed some light on the black art of animation programming and make the topic approachable for everyone. This book takes a "theory to implementation" approach, where you will learn the theory of each topic discussed first. Once you understand the theory, you will implement it to get hands-on experience.

This book makes it a point to focus on the concepts and implementation details of animation programming, not the language or graphics API being used. By focusing on these fundamental concepts, you will be able to implement an animation system regardless of language or graphics API.

Subjek

PROGRAMMING
ANIMATION, ELECTRONIC GAMES,

Katalog

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
978-1-80020-808-7
361p.: pdf file.; 2 MB
English

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Gabor Szauer
Perorangan
 
 

Penerbit

Packt
Birmingham
2020

Koleksi

Kompetensi

  • TKI4K3 - PEMROGRAMAN GAME

Download / Flippingbook

 

Ulasan

Belum ada ulasan yang diberikan
anda harus sign-in untuk memberikan ulasan ke katalog ini