Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

Jean-Luc Sinclair

Informasi Dasar

93 kali
20.21.1438
794.8
Buku - Elektronik (E-Book)
24

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Subjek

ELECTRONIC GAMES
 

Katalog

Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media
978-1138738966
313p.: pdf file.; 7 MB
English

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Jean-Luc Sinclair
Perorangan
 
 

Penerbit

Focal Press
New York
2020

Koleksi

Kompetensi

  • GDG3L3 - MK. PILIHAN: BOARD GAME
  • DSI413 - SENI TATA SUARA

Download / Flippingbook

 

Ulasan

Belum ada ulasan yang diberikan
anda harus sign-in untuk memberikan ulasan ke katalog ini