Beginning Illustration and Storyboarding for Games

Les Pardew

Informasi Dasar

62 kali
16.01.430
794.81
Buku - Circulation (Dapat Dipinjam)
24

Creating enticing game art can mean the difference between getting a game published or rejected. This book is ideal for many, including beginning art students who wish to learn the fundamental techniques used in creating concept art for game design and artists looking for a new challenge. Readers will learn how to create game art and design clear, concise storyboards as well as how their art is used in a game design document. This book will appeal to today's artists looking for challenging outlets for their creativity and artistic skills. Traditional artists and animators have flocked to the field of game art upon discovering that it offers exciting, rewarding, and lucrative opportunities to bring their creative vision to life through games. This book also will offer game programmers a look behind the scenes of the "other side" of game development so they can better understand how game art is created and works with their own programming code.

Subjek

ILLUSTRATION
 

Katalog

Beginning Illustration and Storyboarding for Games
1-59200-495-1
xv, 276p.; il.; 23 cm; +index
Inggris

Sirkulasi

Rp. 0
Rp. 1.000
Ya

Pengarang

Les Pardew
Perorangan
 
 

Penerbit

Premiere Press
Boston
2005

Koleksi

Kompetensi

  • TCH2B3 - ILUSTRASI FESYEN
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  • GDH3D3 - ILUSTRASI LANJUT
  • MDH2G3 - ILUSTRASI
  • FAH353 - LUKIS DIGITAL
  • FAH2I3 - MENGGAMBAR IV (ILUSTRASI)
  • FAH443 - SENI GRAFIS
  • DVI2C3 - ILUSTRASI DASAR
  • DSI333 - LUKIS DIGITAL
  • DSI423 - SENI GRAFIS
  • DGI2J3 - ILLUSTRASI LANJUT

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