Game Design - How To Create Video and Tabletop Games, Start to Finish

Lewis Pulsipher

Informasi Dasar

16.01.429
794.81
Buku - Circulation (Dapat Dipinjam)

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Subjek

COMPUTER GAMES DESIGN
VIDEO GAMES-DESIGN,

Katalog

Game Design - How To Create Video and Tabletop Games, Start to Finish
978-0-7864-6952-9
viii, 268p.; il.; 23 cm; +index
Inggris

Sirkulasi

Rp. 0
Rp. 1.000
Ya

Pengarang

Lewis Pulsipher
Perorangan
 
 

Penerbit

McF
United States
2012

Koleksi

Kompetensi

  • CSH5F3 - TOPIK KHUSUS DALAM INFORMATIKA MEDIA A
  • DIH2D3 - PENGANTAR PENGEMBANGAN APLIKASI PERMAINAN (GAME)
  • GDH3P3 - MK. PILIHAN: BOARD GAME
  • MDH2F3 - VISUAL STORY TELLING
  • MUH2M3 - DESAIN GAME
  • MUH3F3 - PEMROGRAMAN GAME
  • MUH3R3 - MK. PILIHAN: DESAIN GAME
  • CSH4323 - TEKNOLOGI GAME
  • DEI2M2 - VISUAL STORY TELLING
  • DGI4H3 - STORY TELLING DAN KREASI KONTEN

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