Head First Java : A Brain-Friendly Guide

Kathy Sierra, Bert Bates

Informasi Dasar

4 kali
ITTS.0719000056
005.262
Buku - Circulation (Dapat Dipinjam)
2

Computer programming language Java is not easy to understand. It takes lot of time and practice to understand the complex programming language. But this book takes an interactive and fun approach for better understanding of different fundamentals of Java. The book offers multi-sensory and fun learning experience for new programmers, so they can easily pick up the new language.

Human brain responds and remembers unusual situations, images or incidents. Keeping that in mind, this revised second edition of the book has been presented with lots of humorous images, memorable analogies and mind-bending exercises. The language in which the book is written is also casual for better understanding of the difficult computer programming language.

Although it follows a causal approach, the book refers to some serious computer-related information that encourages readers to learn and think like professional Java programmers. The book focuses on Java 5.0, the latest version of the Java development platform, along with certain deep code-levels. From basic programming fundamentals to advanced topics, including threads, distributed programming with RMI and network sockets, the book covers almost all major Java concepts.

To make the learning and remembering tasks easier, the book comes with numerous puzzles, striking visuals, mysterious problems and certain soul-searching interviews to make the computer programming more engaging and playful. For new programmers and those who want to brush up their programming knowledge, this book may be a good companion. With this easy-to-understand book, learning complex computer language shall no more be a difficult task.

005.262 SIE h

Subjek

PROGRAMING
 

Katalog

Head First Java : A Brain-Friendly Guide
9780596009205
688hlm
Bahasa Inggris

Sirkulasi

Rp. 0
Rp. 1.000
Ya

Pengarang

Kathy Sierra, Bert Bates
Perorangan
 
 

Penerbit

O'Reilly Media
Canada
2005

Koleksi

Kompetensi

  • DBC12K4 - ALGORITMA DAN PEMROGRAMAN KOMPUTER
  • IFC11L4 - ALGORITMA DAN PEMROGRAMAN
  • DSC11A4 - ALGORITMA DAN PEMROGRAMAN
  • ISC11E3 - ALGORITMA DAN PEMROGRAMAN
  • EEC11A3 - ALGORITMA DAN PEMROGRAMAN
  • IEC2113 - ALGORITMA DAN PEMROGRAMAN
  • CEC11A4 - ALGORITMA DAN PEMROGRAMAN
  • TEC1013 - ALGORITMA DAN PEMROGRAMAN
  • FIA1114 - ALGORITMA DAN PEMROGRAMAN
  • SEC11K4 - ALGORITMA, PEMROGRAMAN DAN STRUKTUR DATA
  • TEC2012 - PEMROGRAMAN
  • IFC31G3 - PEMROGRAMAN BERBASIS ANTARMUKA
  • SEC22L3 - PEMROGRAMAN BERBASIS FRAMEWORK
  • IFC31F3 - PEMROGRAMAN BERBASIS KERANGKA KERJA
  • ISC12Q4 - PEMROGRAMAN BERBASIS OBJEK
  • ITA2224 - PEMROGRAMAN BERBASIS OBJEK
  • IFC21A4 - PEMROGRAMAN BERORIENTASI OBJEK
  • CEC12C3 - PEMROGRAMAN BERORIENTASI OBJEK
  • TEC40E3 - PEMROGRAMAN BERORIENTASI OBJEK
  • SEC12S3 - PEMROGRAMAN BERORIENTASI OBYEK
  • ISC22L3 - PEMROGRAMAN FRAMEWORK
  • SEC32O3 - PEMROGRAMAN INTEGRATIF
  • ITA3253 - PEMROGRAMAN INTEGRATIF
  • IFC31A3 - PEMROGRAMAN MOBILE
  • ITA3213 - PEMROGRAMAN MOBILE
  • SEC31F4 - PEMROGRAMAN PERANGKAT BERGERAK
  • IFC12Q4 - PEMROGRAMAN SISTEM KOMPUTER
  • IFC22K4 - PEMROGRAMAN WEB
  • ITA3123 - PEMROGRAMAN WEB

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