Procedural Storytelling in Game Design

Tanya X. Short, Tarn Adams

Informasi Dasar

72 kali
24.21.198
794.8
Buku - Elektronik (E-Book)
Tel-U Gedung Manterawu Lantai 5 : Rak 24
Tel-U Purwokerto : Rak 8

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

Subjek

VIDEO GAMES-DESIGN.
 

Katalog

Procedural Storytelling in Game Design
9780429488337
408p.: pdf file.; 11 MB
English

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Tanya X. Short, Tarn Adams
Perorangan
 
 

Penerbit

CRC Press
New York
2019

Koleksi

Kompetensi

 

Download / Flippingbook

 

Ulasan

Belum ada ulasan yang diberikan
anda harus sign-in untuk memberikan ulasan ke katalog ini