Game Audio Programming 3 Principles and Practices

Guy Somberg

Informasi Dasar

104 kali
21.21.2677
005.262
Buku - Elektronik (E-Book)
2

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.

The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.

This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

Subjek

GAME PROGRAMMING
 

Katalog

Game Audio Programming 3 Principles and Practices
978-0-429-33125-1
280p.: pdf file.; 9 MB
Inggris

Sirkulasi

Rp. 0
Rp. 1.000
Tidak

Pengarang

Guy Somberg
Perorangan
 
 

Penerbit

CRC Press
Florida
2021

Koleksi

Kompetensi

 

Download / Flippingbook

 

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