Clinical Rehabilitation Experience Utilizing Serious Games

Michael Lawo, Peter Knackfuß

Informasi Dasar

21.21.1785
006.3
Buku - Elektronik (E-Book)
4

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

Subjek

GAMES
 

Katalog

Clinical Rehabilitation Experience Utilizing Serious Games
9783658219574
243p.: pdf file.; 8 MB
English

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Michael Lawo, Peter Knackfuß
Perorangan
 
 

Penerbit

Springer Fachmedien Wiesbaden
Berlin
2018

Koleksi

Kompetensi

 

Download / Flippingbook

 

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