Interactive Storytelling for Video Games

Josiah Lebowitz, Chris Klug

Informasi Dasar

16.01.431
794.8
Buku - Circulation (Dapat Dipinjam)
24

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.

Subjek

VIDEO GAMES-AUTHORSHIP
Video games-Design.

Katalog

Interactive Storytelling for Video Games
978-0-240-81717-0
xi, 319p.; il.; 23,5 cm; +index
Inggris

Sirkulasi

Rp. 0
Rp. 1.000
Ya

Pengarang

Josiah Lebowitz, Chris Klug
Perorangan
 
 

Penerbit

Focal Press
United States
2011

Koleksi

Kompetensi

  • CIG4H3 - TEKNOLOGI GAME
  • DDI2N2 - STORYTELLING & DRAMATURGI
  • DGI4H3 - STORY TELLING DAN KREASI KONTEN
  • DEI2M2 - VISUAL STORY TELLING
  • DEI4E3 - TRANSMEDIA PROJECT

Download / Flippingbook

 

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