Informasi Umum

Kode

24.21.2030

Klasifikasi

005.1 - software engineering

Jenis

Buku - Elektronik (E-Book)

Subjek

Software Engineering

No. Rak

Tel-U Gedung Manterawu Lantai 5 : Rak 2
Tel-U Purwokerto : Rak 1

Dilihat

84 kali

Informasi Lainnya

Abstraksi

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.

Koleksi & Sirkulasi

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Pengarang

Nama Kendra M. L. Cooper, Antonio Bucchiarone
Jenis Perorangan
Penyunting
Penerjemah

Penerbit

Nama Springer Nature Switzerland
Kota Switzerland
Tahun 2023

Sirkulasi

Harga sewa IDR 0,00
Denda harian IDR 1.000,00
Jenis Non-Sirkulasi

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