Informasi Umum

Kode

24.21.1214

Klasifikasi

006.8 - Multimedia systems- Virtual reality

Jenis

Buku - Elektronik (E-Book)

Subjek

Virtual Reality

No. Rak

5

Dilihat

10 kali

Informasi Lainnya

Abstraksi

This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.

To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Koleksi & Sirkulasi

Tersedia 1 dari total 1 Koleksi

Anda harus log in untuk mengakses flippingbook

Pengarang

Nama Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman
Jenis Perorangan
Penyunting
Penerjemah

Penerbit

Nama Springer Cham
Kota New York
Tahun 2023

Sirkulasi

Harga sewa IDR 0,00
Denda harian IDR 0,00
Jenis Non-Sirkulasi

Download / Flippingbook

belum pernah diunduh