Informasi Umum

Kode

24.21.198

Klasifikasi

794.8 - Electronic Game

Jenis

Buku - Elektronik (E-Book)

Subjek

Video Games-design.

No. Rak

Tel-U Purwokerto : Rak 8
Tel-U Bandung - Gedung Manterawu Lantai 5 : Rak 24

Dilihat

174 kali

Informasi Lainnya

Abstraksi

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

Koleksi & Sirkulasi

Tersedia 1 dari total 1 Koleksi

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Pengarang

Nama Tanya X. Short, Tarn Adams
Jenis Perorangan
Penyunting
Penerjemah

Penerbit

Nama CRC Press
Kota New York
Tahun 2019

Sirkulasi

Harga sewa IDR 0,00
Denda harian IDR 0,00
Jenis Non-Sirkulasi

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