Informasi Umum

Kode

20.21.1370

Klasifikasi

729 - Design and decoration of structures and accessories, Interior architecture

Jenis

Buku - Elektronik (E-Book)

Subjek

Design

No. Rak

Dilihat

211 kali

Informasi Lainnya

Abstraksi

Learn to create seamless designs backed by a responsible understanding of the human mind. This book examines how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. Mindful Design introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human’s day-to-day experiences with products and interfaces. You will learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance, such as visual harmony, musical harmony; and about our brain’s propensity towards pattern recognition and how we perceive the world cognitively.
In the second half of the book you will focus on the practical application of what you have learned, specific to interaction and interface design. Real-world examples are used throughout so that you can really see how design is impacting our everyday digital experience. Design is a responsibility, but not enough designers understand the human mind or the process of thought. This book explores the key factors involved and shows you how to make the right design choices. What You'll Learn

• Review how attention and distraction work and the cost of attentional switching • Use Gestalt principles to communicate visual grouping • Ensure your underlying models make sense to your audience • Use time, progression, and transition to create a composition • Carefully examine controlling behavior through reductionist and behaviorist motivation concepts • Apply the theoretical knowledge to practical, mindful application design

Who This Book Is For The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. The book is also useful for design-focussed product owners and startup founders who wish to apply ethical thinking to a team, or when bootstrapping their products. The secondary audience is design students who are either studying a ‘traditional’ visual design course, or a UX/interaction design course who have a desire to learn how they might be able to apply mindful design to their early careers. Finally, a tertiary audience for this book would be tutors involved in teaching design, or peripheral, courses who may wish to incorporate its teachings into their lectures, workshops or seminars.

  • DPI2A5 - DESAIN PRODUK I (SEMIOTIKA VISUAL DAN SEMANTIKA PRODUK)
  • DPI2F5 - DESAIN PRODUK II (TEKNOLOGI TERAPAN )
  • DPI3A5 - DESAIN PRODUK III (PRAKTICE LED RISET)
  • DPI3G5 - DESAIN PRODUK IV (TREND DAN GAYA HIDUP)
  • DPI3H3 - PUBLIKASI DESAIN PRODUK
  • DII3B4 - DESAIN MEBEL NON DUDUK
  • DII2J4 - DESAIN MEBEL SARANA DUDUK
  • DII3H4 - DESAIN MEBEL SOLUTIF
  • DII2H3 - EKSPERIMENTAL MATERIAL
  • DII1E3 - PENGETAHUAN MATERIAL DAN PROSES
  • DII3C3 - DASAR DESAIN TATA CAHAYA INTERIOR
  • DII2D3 - DASAR-DASAR KONSTRUKSI BANGUNAN
  • DII3K3 - DESAIN INSTALASI
  • DII4D2 - DESAIN KEBERLANJUTAN
  • DII3I3 - EKSPERIMENTAL DESAIN
  • DII2B3 - FAKTOR MANUSIA DAN ERGONOMI
  • DII2G3 - FOTOGRAFI DASAR INTERIOR
  • DII1B3 - GAMBAR KONSTRUKTIF
  • DII1C3 - GUBAHAN RUANG
  • DII3E3 - MANAJEMEN PROYEK INTERIOR
  • DCI1A3 - MENGGAMBAR DASAR
  • DII2A5 - MERANCANG INTERIOR I
  • DII2I5 - MERANCANG INTERIOR II
  • DII3A5 - MERANCANG INTERIOR III
  • DII3G5 - MERANCANG INTERIOR IV
  • DII4A5 - MERANCANG INTERIOR V
  • DII2C3 - PEMODELAN DIGITAL
  • DII4E2 - PENELITIAN DESAIN INTERIOR
  • DII1G2 - PENGANTAR DAN METODOLOGI DESAIN INTERIOR
  • DCI1C3 - PENGANTAR STUDI SENI RUPA, DESAIN, KRIYA, DAN INDUSTRI KREATIF
  • DCI1B3 - RUPA DASAR 1
  • DII4B4 - SAINS BANGUNAN
  • DII2L3 - SISTEM KONSTRUKSI INTERIOR
  • DII3F3 - TINJAUAN DESAIN INTERIOR DAN ARSITEKTUR
  • DVI1D3 - FOTOGRAFI DASAR
  • DCI1A3 - MENGGAMBAR DASAR
  • DEK2JAB3 - MANAJEMEN PROYEK
  • FAK2EAB3 - Fotografi Dasar
  • FAK3AAB2 - Metodologi Desain
  • FAK1CAB3 - Rupa Dasar
  • FBK1AAB4 - Rupa Dasar
  • FEK3DAB2 - Semiotika
  • FEK1NAB2 - Fotografi
  • CCK3BAB3 - Manajemen Proyek
  • FCK3CAB3 - Dasar Desain Tata Cahaya Interior
  • FCK3JBB3 - Eksperimental Desain
  • FCK3GBB3 - Eksperimental Material
  • FCK3FBB3 - Fotografi Dasar Interior
  • FCK1BAB3 - Gambar Konstruktif
  • FCK1EAB3 - Menggambar Dasar
  • FCK2KAB2 - Metodologi Desain Interior
  • FCK2IAB3 - Tinjauan Desain
  • FAK3FAC2 - Manajemen Proyek
  • EDK17AB3 - Fotografi
  • FFK1FAB3 - Fotografi
  • DAK3CAB3 - Manajemen Proyek
  • AZKXAAB3 - Manajemen Proyek
  • AZKXAAB3 - Manajemen Proyek
  • AZKXAAB3 - Manajemen Proyek
  • AZKXAAB3 - Manajemen Proyek
  • AZKXAAB3 - Manajemen Proyek
  • CDK3AAB3 - Manajemen Proyek
  • CDK3AAB3 - Manajemen Proyek
  • CBK3KAB3 - Manajemen Proyek
  • GCK1GAB2 - Manajemen Proyek
  • GIK1GAB2 - Manajemen Proyek
  • GHK4FAB2 - Manajemen Proyek
  • CCK2CAB3 - Pemodelan

Koleksi & Sirkulasi

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Pengarang

Nama Scott Riley
Jenis Perorangan
Penyunting
Penerjemah

Penerbit

Nama Apress
Kota New York
Tahun 2020

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