Informasi Umum

Kode

20.21.1249

Klasifikasi

005.2 - Programming for specific types of computers, for specific operating systems, for specific user interfaces

Jenis

Buku - Elektronik (E-Book)

Subjek

Programming For Specific User Interfaces

No. Rak

Dilihat

122 kali

Informasi Lainnya

Abstraksi

Get started with Dart and learn to program with this language suitable for high-performing, modern applications. You'll gain the basics and be ready to move to the next level: web and mobile apps. While you won't learn the specifics of programming web and mobile apps, you will have the foundation to take your Dart skills in that direction. This book starts with an introduction to the Dart IDE, after which you will take a look at the various components of the Dart programming language. You will look at types and variables, and get to know the significance of collections and arrays in Dart. Once you've familiarized yourself with the initial components of Dart, you will see how flow of control and looping can be achieved by using if, else, and conditional expressions. Moving on to functions and objects, you will dig deeper into the concepts of object oriented programming to gauge the importance of constructors in Dart. You will then discover more about inheritance and mixins, seeing how they contain methods for use by other classes. After gauging the importance of abstract classes and methods, you will learn more about anonymous functions such as lambdas and closures. You will then take a look at key data structures including lists and maps to aid you in organizing your information for storage and retrieval. After all this you’ll move on to managing exceptions arising from executing your program. Finally, Dart programming relies heavily on libraries to perform a variety of functions. You will cover some of these packages and libraries, including dart:core and dart:math, and also build a backend server with the help of the Dart core libraries. What You Will Learn • Use variables and conditionals in Dart • Work with arrays and collections • Apply flow control and looping • Explore data structures and their use • Handle exceptions • Use Dart packages and libraries to build a backend server

Who This Book Is For

Those new to Dart programming who aim to get a quick introduction to its concepts and programming principles. Readers with no coding experience can also take advantage of this book.

  • TKI4A3 - PEMROGRAMAN MOBILE
  • VSI2K4 - DASAR PEMROGRAMAN PERANGKAT BERGERAK
  • VSI3F4 - PEMROGRAMAN PERANGKAT BERGERAK LANJUT
  • VII2E4 - PEMROGRAMAN UNTUK PERANGKAT BERGERAK 1
  • VII3A4 - PEMROGRAMAN UNTUK PERANGKAT BERGERAK 2
  • ISI4N3 - PENGEMBANGAN APLIKASI BERGERAK
  • VEI3C3 - PEMROGRAMAN PERANGKAT BERGERAK MULTIMEDIA
  • VII1F4 - PEMROGRAMAN BERBASIS WEB 1
  • VII2B4 - PEMROGRAMAN BERBASIS WEB 2
  • VAI2A3 - PEMROGRAMAN WEB
  • VSI2D4 - PEMROGRAMAN WEB
  • VKI2C2 - PEMROGRAMAN WEB
  • CTI3C3 - PEMROGRAMAN WEB
  • VAI2H3 - PEMROGRAMAN WEB BERBASIS FRAMEWORK
  • VEI2E3 - PEMROGRAMAN WEB INTERAKTIF 1
  • VEI2K3 - PEMROGRAMAN WEB INTERAKTIF 2
  • VSI2M2 - PENGEMBANGAN APLIKASI BERBASIS WEB
  • ISI3D3 - PENGEMBANGAN APLIKASI WEBSITE
  • CCK3AAB3 - Pemrograman Perangkat Bergerak
  • GIK2CAB4 - Dasar Pemrograman Perangkat Bergerak
  • GIK3EAB4 - Pemrograman Perangkat Bergerak Lanjut
  • GIK2BAB4 - Pengembangan Aplikasi Berbasis Web
  • GDK2GAB3 - Pemrograman Web
  • GCK2CAB4 - Dasar Pemrograman Perangkat Bergerak
  • GCK2BAB4 - Pengembangan Aplikasi Berbasis Web
  • GHK3CAB3 - Pemrograman Perangkat Bergerak Multimedia
  • GHK2FAB3 - Pemrograman Web Interaktif 1
  • GHK3DAB3 - Pemrograman Web Interaktif 2
  • GEK2AAB2 - Pemrograman Web
  • CBK3DAB3 - Pemrograman Web
  • GCK1JAB3 - Pemrograman Web
  • GIK1JAB3 - Pemrograman Web

Koleksi & Sirkulasi

Tersedia 1 dari total 1 Koleksi

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Pengarang

Nama Sanjib Sinha
Jenis Perorangan
Penyunting
Penerjemah

Penerbit

Nama Apress;
Kota New York
Tahun 2019

Sirkulasi

Harga sewa IDR 0,00
Denda harian IDR 0,00
Jenis Non-Sirkulasi

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