Informasi Umum

Kode

17.05.072

Klasifikasi

620.007 - Engineering research

Jenis

Karya Ilmiah - Thesis (S2) - Reference

Subjek

Machine Learning

Dilihat

275 kali

Informasi Lainnya

Abstraksi

Spam is described with many descriptions, however it is generally recognised as unwanted messages it is also a part of AI complete problem. Started from e-mail era, now the problem leap forward to social media. Spam in social media is used for many malicious activity such as identity theft, malware distribution and pornographic contents spreading. Despite several researches about spam in Twitter, there is still some undetected spam in Twitter which implies that spam filter that is used by twitter nowadays lacks in precision. . Method that was used in this research are Game With a Purpose which used data from people who playing games to train Naive Bayes to detect spam, we use this method because it has been succeeded in another subset of AI complete problem before. By checking relationship between a tweet and its hashtag in trending topic, we could form a spam filter.

We find that in total our spam filter that is created from this method was having very high precision which is 98\% for the same hashtag. For different hashtag, the precision is 75\%. We also found that during the research, most of the time the player mostly being idle, but they play the game in burst. Therefore, we could conclude that Spam filter that is created with GWAP could detect spam in Twitter trending topic with overall good performance.

  • CSG513 - SOCIO INFORMATICS

Koleksi & Sirkulasi

Tersedia 1 dari total 1 Koleksi

Anda harus log in untuk mengakses flippingbook

Pengarang

Nama RIAN HARDINATA
Jenis Perorangan
Penyunting JIMMY TIRTAWANGSA
Penerjemah

Penerbit

Nama Universitas Telkom
Kota Bandung
Tahun 2017

Sirkulasi

Harga sewa IDR 0,00
Denda harian IDR 0,00
Jenis Non-Sirkulasi